Remodel-AR
  • Overview
  • ios guides
    • iOS Quick Start
    • iOS Walkthrough
      • SwiftUI Walkthrough
        • Section 1 - Setting up Remodel-AR in SwiftUI
        • Section 2 - Add a color picker
        • Section 3 - Add Export Features
        • Section 4 - Add Textured Paints
      • UIKit Walkthrough
        • Setting up Remodel-AR in UIKit
        • Adding a Color Picker
        • Getting to know Lidar scanning
        • Getting to know Legacy
        • Getting to know Floorplan
        • Getting to know Shader Paint
        • Section 2 - Add a color picker
        • Section 3 - Add Export Features
        • Section 4 - Add Textured Paints
    • iOS Library Documentation
      • Classes
        • ARController
        • ARStateModel
        • RemodelARLib
        • PassioConfiguration
      • Structures
      • Enumerations
      • Protocols
  • android guides
    • Android Quick Start
    • Android Walkthrough
      • Setting up Remodel-AR in Android
      • Paint Approaches
      • Getting to know Legacy
      • Getting to know Floor Plan
      • Getting to know Shader Approach
    • Android Library Documentation
      • Classes
        • PaintARActivity
        • OnCornerPlaced
        • GetWallPatchInfos
        • GetSavedImage
        • GetRawCameraImage
        • PassioSDKStatus
        • WallPatchInfo
    • ❔FAQs
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  1. ios guides
  2. iOS Walkthrough

UIKit Walkthrough

Get started with Remodel-AR using UIKit

The UIKit Walkthrough will guide you through the steps of adding the Remodel-AR library to a project, and adding some basic features for apply colors and textures to walls as well as adding the ability to save images and 3D models.

Sections

PreviousSection 4 - Add Textured PaintsNextSetting up Remodel-AR in UIKit

Last updated 3 years ago