WallPatchInfo

This is how you will get information about walls in the scene

Declaration

class WallPatchInfo

Topics

Variables

public int wallPatchID;

Unique ID of the wall

public float width;

width of the wall

public float height;

height if the wall

public String color; color hex of the wall in #rrggbb format

public String texturePath;

path to texture which is applied to this wall

public String passioID;

Type of surface would be identified using this field, As of now if the values is TA1, it means that the surface is a wall, same way TA2 means Ceiling and TA3 means Floor

public HashMap<String, String> metadata;

All the metadata related to this surface can be stored in this field as key value pairs.

If at any point you need help from the Passio team, please reach out to us at support@passiolife.com

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