WallPatchInfo
This is how you will get information about walls in the scene
Declaration
class WallPatchInfo
Topics
Variables
public int wallPatchID;
Unique ID of the wall
public float width;
width of the wall
public float height;
height if the wall
public String color; color hex of the wall in #rrggbb format
public String texturePath;
path to texture which is applied to this wall
public String passioID;
Type of surface would be identified using this field, As of now if the values is TA1, it means that the surface is a wall, same way TA2 means Ceiling and TA3 means Floor
public HashMap<String, String> metadata;
All the metadata related to this surface can be stored in this field as key value pairs.
If at any point you need help from the Passio team, please reach out to us at support@passiolife.com
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